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Assassin's Creed Shadows preview
Assassin's Creed Shadows' Now 'Super Fluid' Parkour Was the Reason for Its Second Delay
Indeed, the most recent RPG-leaning Assassin's Creed games — Origins, Odyssey, and especially Valhalla — have really strayed from the series' once trademark parkour systems, much to the despair of some fans who have been playing since the days of Ezio.
Assassin's Creed Shadows Story Hasn't Been Changed During Delays
During a recent preview event, Assassin's Creed Shadows' game director confirmed why it was recently delayed. According to Charles Benoit, the main reason was to polish up the parkour on rooftops. Benoit also confirmed that none of the game's story elements had been changed during the delay.
Assassin's Creed Shadows Hands-On Preview: Living the Samurai and Shinobi Fantasies
Read Game Rant's hands-on preview to hear how Assassin's Creed Shadows honors the pillars of its franchise, its setting, and its gameplay.
4h
on MSN
Assassin's Creed Shadows evolves on Syndicate's twin dynamic: "It would have been better if we pushed the two characters much further apart"
Simon Lemay-Comtois and Jonathan Dumont on evolving Assassin's Creed Syndicate's dual heroes for Assassin's Creed Shadows, ...
9h
Assassin’s Creed Infinity revealed at last and it’s very underwhelming
Ubisoft's previously announced Assassin's Creed Infinity platform is now the Animus Hub, which will launch inside Assassin's ...
Inverse
11d
10 Years Later, Assassin's Creed Just Might Reach Its Full Potential, Finally
Assassin's Creed Shadows' will finally improve parkour, a feature the open world series has left untouched for over a decade.
Sportskeeda
6h
Should you try out Assassin's Creed 4 Black Flag in 2025?
Assassin's Creed 4 Black Flag was Ubisoft's successor to Assassin's Creed 3. The game puts Desmond's story to rest and instead follows a new Abstergo subject.
Hosted on MSN
12h
Assassin's Creed Shadows Dev Talks World Design, Balancing Two Protagonists, and More
Assassin's Creed Shadows game director Charles Benoit talks world-building, balancing combat and stealth-based gameplay, and ...
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